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As a Support Hero, the role you play within your team comes with a set of specific items. To determine what these are consider the following two premises:

Limited Income: There are certain heroes who need gold to buy items to be strong for the team in the lategame. These heroes are known as carries. They will try to last hit as many creeps as they can to maximize their income, and spend their money on items that increase their stats and thereby their damage output or survivability. As a consequence, the team, and you as a support hero, will allow them to get these last hits - resulting in few last hits, and little income, for you. This isn't a problem - as a support hero you rely more on your spells and abilities than items.

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Limited Item Slots: Every hero in Dota 2 can carry six items. Consider that two of these will be occupied by Town Portal Scrolls and Boots, making the remaining four a valuable commodity. As the aforementioned carries will want to stack those four slots with start-increasing goodies, it comes to the supports to carry items that are good for the team.

For instance, a Buckler can be built step-by-step through three low-cost items (Chainmail 550, Iron Branch 53, Recipe 200 - Total: 803) and the stat increase that it gives its bearer are decent, but not enough to warrant a quarter of your carry's slots. However, it's active ability, Armor Bonus, can give the whole team a +2 armor buff, making it an excellent item for the team as a whole. It therefore falls to the support heroes to build, hold, and operate an item like this.

Survivability[edit]

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Regeneration items (or 'regen items') are must-buys for almost any hero. Having these on you enables you to stay in your lane longer and continue to get exp and gold that you would miss out on if you had to walk back to the fountain. Buying regen items as a support hero is even more important, as these items can also be shared: they can be given from one hero to another and the latter will be able to use them. If one of your items can keep alive the hero you're supporting, while he saves some money and gets to his goal item a bit faster, that's often worth the cost of that item.Clarities ensure a healthy batch of mana which is similarly important. Your stun or heal can secure that gank or save your buddy's life. A good item to pick up a bit later in the game is a Magic Wand. It's very buildable through some cheap items, and will add decently to your survivability.

Note: Some heroes like Lich, Lion and Keeper of the Light don't really need clarities as they have other means of regaining mana.

Vision[edit]

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Items that give either vision or reveal invisible units benefit the team as a whole. Because of limited slots and limited income though, it falls to the support heroes to buy these items and place them.

Observer wards are staple for any game. Keeping an eye on runes or keeping you safe from surprise attacks benefits everyone. To read more, see warding.

The need for Sentry Ward and Dust of Appearance really depends on your opponent. Do they have any heroes that have the ability to become invisible? Have any of them picked up a Shadow Blade? When such is the case, make sure to invest in, and utilize, these helpful items.

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Couriers and Town Portals[edit]

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Walking is the bane of any experience- and gold-loving DotA hero. When you're walking you're not getting either of these so if it's at all possible we'd like to avoid any walking at all times. Every team therefore wants an Animal Courier. Since it benefits the team as a whole, the support hero usually makes the investment. When the times comes to upgrade it to a Flying Courier, that also falls to the supports.

Another thing that we don't like about walking is that it takes so long. As the game progresses into a phase where your and the opposing team are trying more in the ways of tower pushing and ganking heroes, you need to pick up some Town Portal Scrolls for instant-mobility. When Tower A needs defending, you can TP in to help, leaving your carry to gain all the experience in his lane near Tower B. Similarly, when your team decides to make a move, and has need of your ganking skills, you can instantly TP in and help them.

Team Items[edit]

As alluded to in the intro, there are a good number of items that have an effect on the team as a whole. They have some kind of aura, or an active ability that helps all surrounding heroes. What's more, their recipes or builds are usually very affordable for a support's kind of income. Staple examples of such items are Arcane Boots, which restore 135 mana to the surrounding heroes when used - and Mekansm, which has an aura that gives +4 HP regenation bonus to surrounding allies, as well as an active ability that instantly restores 250 HP to surrounding allies plus gives them a +2 armor bonus.

Basic Stats[edit]

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To gain stats use usually build the cheaper items with the more affordable, several-cheap-items-requiring, recipes. For this purpose, Iron Branches are the best item in the game, with a great cost-benefit ratio. They can also be built into a Magic Wand or a Mekansm later on. Other than that, look for Gauntlets, Slippers, Mantles, Bracers, Wraith Bands and Null Talismans.

Late Game[edit]

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As a support hero, you are not very dependent on items, and your income won't really be high enough to buy any of the bigger items. Your income will mainly keep going towards Wards and Town Portals. If however you do manage to get a decent bank, here are some suggestions. Please note that many item buys in this phase of the game are very hero-dependent.

Mana regen - As a support, you're often dependent on your spells working to their best effect so buying items to enlarge your manapool or increase your mana regen are good options. Think Sage's Masks, Void Stones, Energy Boosters or items that give you an intelligence bonus. A Bloodstone becomes particularly attractive for heroes like Leshrac and Witch Doctor whose spells burn mana really fast.

Disablers - Items that have an active spell that disables an enemy hero are usually carried by supports once they can afford them - in teamfights, your main role is to disable anyway. Some of these items, like Eul's Scepter of Divinity and Rod of Atos have very affordable building routes, requiring no super expensive items along the way.

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Aghanim's Scepter - Scepter has an effect on a lot of heroes' ult. Make sure to check if this applies to the hero you're playing. If so, it's usually an item worth building towards. On route you can pick up a Point Booster, which gives you more mana and survivability, and an Ogre Club for even more HP. You need a decent income for this though

Mobility - Boots of Speed are always important for a support, but depending on your hero you can try to farm a Blink Dagger. They're not for everyone, but initiating support heroes like Tidehunter and Earthshaker greatly benefit from being able to blink into the enemy. Alternatively, consider a Force Staff. It is affordable, and gives you a decent Int bonus plus some health regen, but the real benefit is that you can use is active to help your allies engage or flee more effectively.

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References[edit]

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  • Largely adapted from (Guide) How to play support by BurningSera by BurningSera.